

However, this build was cancelled several months after being shown at E3 2010 due to difficulties achieving a balance between the old and new game design concepts, and the project was handed over to Platinum in early 2011. It originally intended to strike a balance between the series' trademark stealth action and a new combat system based around being able to cut almost everything in the game.

The game started life some time after development finished on Metal Gear Solid 4, as a Kojima Productions title called Metal Gear Solid: Rising, handled mostly by the younger staffers entrusted by Hideo Kojima himself.

However, the game also incorporates classic Metal Gear Stealth Based Gameplay like cardboard boxes, stealth kills, thermal goggles, and distracting guards with various sub-items. Starring Raiden following his cybernetic transformation in Metal Gear Solid 4: Guns of the Patriots, Metal Gear Rising is an Action-Adventure Hack and Slash like Devil May Cry and Platinum's own Bayonetta, with a particular emphasis on clean cutting enemies and the environment itself apart. Metal Gear Rising: Revengeance is a 2013 Stylish Action spin-off of the Metal Gear series developed by PlatinumGames in collaboration with Kojima Productions.
